AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on Android in Italy, Q2 2021
Discover the performance trends of the top 5 hybridcasual games on the Android platform in Italy during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the hybridcasual games category on the Android platform in Italy saw significant activity. Here's an overview of the performance of the top 5 games, based on data from Sensor Tower.
Magic Tiles 3 from AMANOTES PTE LTD had a varied performance in terms of weekly downloads, starting at about 28K at the beginning of the quarter and experiencing a decline to around 17K mid-quarter before rebounding to approximately 20K by the end of June. The weekly revenue for the app peaked at $281 in mid-April but generally hovered around the $200 mark. Weekly active users showed a positive trend, growing from 229K at the start of the quarter to around 257K by the end of June.
Tiles Hop EDM Rush Music Game, also from AMANOTES PTE LTD, saw weekly downloads decline from 25K at the beginning of the quarter to about 14K by the end of June. The game's weekly revenue remained relatively stable, fluctuating around the $50 mark. Weekly active users decreased from 174K to approximately 146K over the same period.
Block Craft 3D:Building Game by Wildlife Studios experienced a decline in weekly downloads from 22K to about 12K in mid-June, before a significant surge to around 26K by the end of the quarter. The weekly revenue for the game remained steady, averaging around $200. Active users saw growth, starting at 195K and reaching 207K by the end of June.
Prison Break: Stick Story from FARM STUDIO had a notable fluctuation in weekly downloads, beginning at 38K and dropping to about 5K by the end of June. The game's weekly active users followed a similar trend, peaking at 91K in mid-April before declining to around 57K at the end of the quarter.
Soccer Superstar by Real Freestyle Soccer showed a steady increase in weekly downloads, starting at 15K and reaching 43K by the end of June. The game did not generate any revenue during this period. However, weekly active users saw significant growth, starting at 86K and rising to about 186K by the end of June.
For more detailed insights and data, visit Sensor Tower.